|
Phase
|
Description
|
Phase of
Testing: (Number)
|
|
Preparation
|
The preparation phase is important,
as this is where a lead Tester and a Testing plan will be established.
|
1
|
|
Alpha
|
An alpha is the first stage of
testing, sometimes can be offered as a paid version of the unfinished game
for community and player feedback. At this stage, they must make sure they
meet the original testing Alpha stage requirements they planned during the preparation.
Finding defects and bugs should be very common in the alpha as it is only the
beginning.
|
2
|
|
Beta
|
This phase is very similar to the Alpha
phase in terms of sticking to the prep plan and not changing any artwork or
coding. The external part of this phase is usually simple defect reports and
loading testing from testers. Place holder assets will be used here for item
testing and object functionality. A placeholder asset is a temporary asset
used where a real asset will be later. "While the artists are designing
the platinum armour model, we'll use the steel armour model as a placeholder
asset.
|
3
|
|
Gold
|
The Gold testing phase
happens right after the Beta and it involves more bug patching/to the highest
standards possibly reachable within the time frame. In this stage, the following
is completed:
·
All severity 1 bugs fixed
·
90% severity 2 bugs fixed
·
85% severity 3 bugs fixed
·
Performance of game matches release
expectations
When
new problematic bugs are issued they are quickly dealt with and new version
of the game will be released.
|
4
|
|
Certification
|
Reaching the release
date of the game, the product goes through the certification stage, which is
where they identify the games suitable age rating along with confirming the quality
of the game with third party members.
|
5
|
|
Regression
|
6
|
Wednesday, 7 June 2017
Task 1D
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Task 1G
Defect Title - one liner Games Tester Roberto D’Alberto Date of Test 20/06/2017 Versions New In SMITE: Code of Chivalry |...
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